Game. Maker Studio 1.Changes Since 1. 77.Windows UWPRemoved freetype requesting an unwanted permission, fixes store package submission fails.B backbone The primary connectivity mechanism of a hierarchical distributed system.All systems that have connectivity to an intermediate system on the backbone.Bugs Fixed Since 1.Build UWP Users reporting submission fails for unallowed functionality when submitting their games to the store.If you are coming from 1.Headline Changes Since 1.Compiler. Changed the check for the No ini file warning, so nothing is shown on platforms which dont require the ini most of themNOTE Many devs thought the above warning was why their Windows builds failed, but this is not the case.Windows. HTML5. Fixed that the alpha value set in the room editor for an instance is actually now used in game.Fixed bug in sprite fonts where space character was provided, but not applied correctly.Changedfixed HTML5 games to now frame count if roomspeed is an even divisor of 6.Added Web. GL now does proper font colour blending.Fonts should now be the same as native.Added JSON trycatch added to many places, but particularly around highscore loading.Misc In game. Fixed spritecreatefromsurface being broken on Android and others in EA5.Fixed skeletonattachmentset to check the current skin for the attachment before any others fixes using straight after after skeletonskinsetAdded world.Angle. X and world.Angle. Y as new values in the ds map you get from skeletonbonestategetBugs Fixed Since 1.Spine world. Angle from Spine animation ds map gives the value see the notes, as you will have to change your code0.HTML5 Text alignment when using international characters and fontaddspriteext is wrong.Mac Cursor does not show in game.Black Box Requires The X Window System Libraries And Headers For Sale' title='Black Box Requires The X Window System Libraries And Headers For Sale' />Debugger Showing on all instances if project contains greater than 5.This is a very big update Please read all of this releases notes carefullyFree Garage Shelf Building Plans Plastic Storage Shed For Sale Free Garage Shelf Building Plans 16x20 Unfinished Storage Sheds Kits Storage Shed Rent To Own In Ohio.Headline Changes Since 1.SteamIDEFixed issues with large numbers of resource windows being opened causing them to stop drawing properly much more of an issue in Steam IDEFixed saying no to importingopening other projects when you have unsaved changes in current project aborts loading the new project.Fixed method of creating a duplicate project when you have unsaved changes in current project and attempt to create a new one.Fixed extensions not always saving changes in some situations.Fixed Yo. Yo Account login dialogue to accept accented characters in passwords.Fixed Marketplace asset importing so Spine files import correctly.Fixed the Room Editor so Clear all instances from the room does remove the instances from the instance order list.Fixed the Room Editor so it wont paste an invisible object instance if you copy, rename the object, then try to paste it.Fixed the Sprite Editor so importing a different image into a sprite doesnt reset its texture group to defaultFixed objects so a change to its Applies To value is automatically saved when running the project.Fixed copying a texture group would re use the same name now automatically gives a different name, the same as Add does.Fixed the save dialogue shown on closing the IDE so it doesnt save all even when you say noFixed objects could be overwritten by creating a new object with the original name of a recently renamed one.Changed Targets Manager so it now shows only the platforms you have on your license.Changed Visual Studio paths to be the paths to the vcvars.Changed the old license validation screen to be up to date useful Studio 1.GM8. 1 info. Changed the package name field in GGS Android to reject hyphens in names.Changed the URL field in GGS Ubuntu and GGS Tizen to use the project name with spaces removed will also fix projects in this stateChanged SWF importing and building to now use multiple threads, so should be faster depends on the individual SWF how much fasterChanged setting extension platforms to export to into the top level of the extension, not each file.Added checks to prevent creatingrenaming scripts to be Windows reserved keywords.Added checks to prevent creatingrenaming audio group names to use invalid chars.Added checks to prevent duplicateinvalid names for scripts being dragged in.Added caching of shader compilation results to reduce build times currently only supports HLSL1.PSSL targetsAdded GGS checkbox for downloadingenabling new Google Play Services IAP support extension, as IAPs are now separate from the rest of GPSAdded GGS checkbox for new fast collisions compatibility mode in case fast collisions has issues with your code.Removed module upsell screens and tips including the license key entry forms on these dialogsRemoved all references to the Game.Maker Player including the installerRemoved the licensing panel to request a free 1.GMS2 trial. Compiler.Changed switch statements to detect invalid case type combinations, rather than allowing these.Added macros can be used to replace function names see this GMC threadWindows.Fixed splash screens not showing even though GGS setting is enabled.Mac. Fixed icon creation in builds.Fixed YYC runs of Steam enabled projects didnt actually launch Steam integration create exe was fineChanged GGS default for Build for Mac App Store to be false, rather than true builds quicker during testing, also seeing lots of Steam devsAdded Preference for Mac supress build option needs to be enabled if building on mac.OS Sierra. Added Preferences for setting the default Maci.OS Team ID to be used in new projects GGSUbuntu.Fixed the game drawing in lower left corner if set to launch fullscreen.Fixed games which use 3.D functionality drawing their splash screen upside down.Fixed various issues with the Debian package type not building if spacesmixed text caseinvalid chars in project name.Fixed a chmod issue during the game install proess.Fixed create exe putting steamworks.UWPChanged to always use your certificate and app name when building, even runs, so that services that require this information like Xbox Live work properly. Border Movie Songs Free Download 320 Kbps Mp3 . Added support for basic Xbox Live sign in handling.Added support for fullscreen new GGS settings for this, plus AltEnter and window.Added support for windowsetcursor and windowgetcursorAdded GGS textbox for specifying your UWPWin.Android. Fixed that a different temp folder was being made and used when building.Changed clang to use more CPU cores during builds was always 1 beforeAdded oscheckpermission and osrequestpermissionRemoved the Immersion Haptics SDK integration on VM buildsi.OSFixed audio not working after a call or if external music playing during startup.Changed shopleaverating to use Apples required new api for leaving a rating.HTML5. Fixed loads of functions or added them, so now much closer to native platforms in terms of feature set.Fixed keyboard mappings so everything isnt as per an en GB keyboard.Fixed detection of Edge browser added a new constant for this also.Fixed collisions system so the results are now the same as Windows.Fixed md. 5 system so the results are now the same as Windows.NOTE If your game stores old HTML5 md.Fixed several missing UKUS spellings of function names.Fixed images set as Used for 3.D stil being added into texture pages.Updated Facebook version to 2.Added drawflush support.Added a workaround for a Chrome bug where default emitters and default listeners would play sound out of right speaker only.NOTE If you hear this issue, check your emitters and listeners are not in exactly the same place.If so, move the emitter forward a tiny distance 0.Spine. Fixed slot colours not being applied properly on HTML5.Fixed drawskeletoninstance to copy custom attachments from referenced instance rather than ignoring.Fixed spriteadd so runtime downloaded images can be used for attaching.Changed name skeletongetimageindex to skeletonanimationgetframe to be more consistent with other animation functions.Added skeletonanimationsetframe to partner the above change.Updated Spine version to v.Native and HTML5NOTE If your game crashes on startup now, clear your cache and build again.NOTE2 If issues persist, or if a Spine is now not working correctly, re export from Spine using v.Added new Animation Event object event.Added support for objects using Spine to use Collision events needs bounding box added in SpineMisc In game.Removed Scissoring testing of surfaces on mobiles in most cases, gives a decent performance boost on some devices.
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